Indicadores sobre The First Berserker: Khazan Você Deve Saber
Indicadores sobre The First Berserker: Khazan Você Deve Saber
Blog Article
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
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Isso porque, apesar por deter características como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes usando bom design e atalhos interessantes, eles não trazem todas as ferramentas qual ajudam a disparar personalidade ao game.
Quem gosta do um souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto o fato por qual não há 1 Colossal mapa interconectado para explorar.
Outra coisa que também incomoda bem é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo game, quando comecei a realizar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos os atalhos qual eu tinha Livre, completamente fechados.
O único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If The First Berserker: Khazan in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right